![]() ![]() The Arcane Trickster is capable of putting out some fantastic damage thanks to the Rogue’s Sneak Attack ability. You can always count on an Arcane Trickster to find unconventional or unexpected solutions to problems! Role in the Party ![]() The chaos that they create then provides ample room for the trickster to operate freely! Primarily using Enchantment and Illusion magic to supplement their roguish skills, Arcane Tricksters have a knack for turning situations upside down. These Rogues show that their skills are more than just the sum of their parts! Plenty of foes have dismissed these tricksters at their own peril. The Arcane Trickster is a Rogue who uses a mix of agility and magic to achieve their goals. Conclusion – The Arcane Trickster Rogue in D&D 5e What is the Arcane Trickster Rogue?.Is the Arcane Trickster Rogue in D&D 5e Good?.I would seriously consider spells on a utility basis and fitting flavor / theme more so then power or combos. I Would be expanding choices not limiting them. I think I would be adding flexibility since I would use those spells they would normally get stay and adding a few others. Things like one reaction a round, concentration rules, etc. One issue I have had with many third party products is bypassing, what I think, are hard rules stops in 5th ed. I try not to mess with the basic rules and know when to follow some of the rules they try not to break. I know I need to respect some areas such as leaving paladin smites to paladins but their may be a few cleric, bard or other spells that make sense for an AK or EK. I usually liked making spell list because I could dip into non wizard spell list as well. Never really considered that but don't think it would break anything. That would be the easiest way to handle this in my mind. One route is to indeed not limit the magic schools. No one has yet used this houserule, but I see very little damage (again, known spells and slots are limited enough anyway). The relevant ability score is changed to match the caster list (so wisdom instead of intelligence for said Empyrean Knight), but subclass abilities are otherwise the same. Like an Eldritch Knight using the cleric spell list and calling it an Empyrean Knight. We've even offered homebrew options to simply replace the spell lists with another and just change the names. I mean they're already limited in how many they can know and the slot levels never go above 4 (at a level when dedicated spellcasters are tossing around 9th level spells) short of multiclass shenanigans.so.yeah.I let my players choose their EK and AT spells freely from the Wizard spell list. I couldn't for the life of me recognize any particular imbalance or risk of broken-ness by letting them choose freely. ![]() I mean certainly an EK will get the most out of spells from the Abjuration and Evocation schools (and likewise for the AT for Illusion and Enchantment), but the forced choice seemed so.well, forced. I didn't quite (and still don't) understand the forced choices honestly. ![]() I didn't so much make a specific spell list for them as just let them take whatever spells they wanted within a specific spell list (so Wizard for EK and AT) and ignore the requirements of picking from specific schools. ![]()
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